AI Insights · Timothy · March 2024
Top 5 Golf Games on Android in the Netherlands: Q1 2024 Performance
Discover the performance trends of the top 5 golf games on Android in the Netherlands during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top golf games on the Android platform in the Netherlands showed varied performance trends. Here’s an overview of the weekly downloads, revenue, and active users for the top 5 golf games, based on data from Sensor Tower.
Golf Clash - Golfing Simulator exhibited a notable increase in weekly revenue, peaking at approximately $4K in mid-February. Weekly downloads fluctuated, reaching a high of 370 in late January but declining to 80 in early March. Meanwhile, weekly active users ranged from 622 at the start of January to a peak of 903 in early February, before settling at 748 by the end of March.
Golf Rival - Multiplayer Game saw a steady decline in weekly revenue, starting at around $2K in early January and dropping to just over $1K by the end of March. Weekly downloads experienced a similar downward trend, beginning with 560 at the start of the quarter and ending with 549 in the last week of March. Active users also varied, starting at 5.8K and peaking at 5.5K in early March before stabilizing at 4.8K by the end of the quarter.
Golf Battle had consistent weekly revenue, hovering around $1K throughout the quarter. Weekly downloads started strong with 1.8K in early January but saw a decline to around 480 in mid-March, before a slight recovery to 807 by the end of the month. The game maintained a robust active user base, starting at 31.5K and ending the quarter with 21K.
Ultimate Golf! showed a significant dip in weekly revenue, starting at $512 in early January and decreasing to $261 by mid-March, with a slight recovery to $365 in the last week of the quarter. Weekly downloads varied, peaking at 888 in late January before dropping to 127 by the end of March. Active users mirrored this trend, beginning at 1.9K and peaking at 3.5K in late January, before ending the quarter at 2K.
WGT Golf had relatively stable weekly revenue, starting at $180 and peaking at $384 in late January. Weekly downloads remained low throughout the quarter, with a high of 67 and a low of 33. Active users showed a slight decline, beginning at 258 and ending at 221 by the end of March.
For more detailed insights and data on these top-performing golf games, visit Sensor Tower.